Otherworldly Relics

Otherworldly Relics: turn-based hexagonal puzzle about detective vs. dimensional occult plot. Brain mechanics, isometric pixel art. Free WIP 2026.


Puzzle PUBLISHED: 2026-01-17
Otherworldly Relics

Otherworldly Relics is a prototype puzzle game based on hexagonal mechanics that blends turn-based strategy with a narrative about occult plots, collapsing dimensions, and a stubborn detective determined to stop it all. Developed in Unity by the collaborative team of Tarsin, kaidancosmos, and tjjoris, this WIP (Work In Progress) offers a short but mentally challenging experience with an isometric pixel art aesthetic.

✅ Pros:  Intriguing hexagonal level design, satisfying physics mechanics (barrels in holes), requires real brainpower, well-executed isometric style, mysterious narrative with potential.

❌ Cons:  WIP status means limited content, very short (prototype), lack of information about controls, only available in a browser with no downloadable version. It's ideal for fans of Sokoban-style strategic puzzles, players who enjoy hexagonal geometry, and those who appreciate indie prototypes with strong art direction.

📋 Technical Specifications

Feature Detail
🎮 Platform HTML5 (play-in-browser)
📱 Access Web browser only
🔧 Motor Unity
🎯 Gender Puzzle, Turn-based Strategy ​
🎨 Visual Style 2D Pixel Art, Isometric
🔷 Basic Mechanics Hex-Based
👁️ Perspective Top-Down
⏱️ Duration Very short (Short prototype)
📊 State In Development (WIP)
👥 Developers Tarsin, kaidancosmos, tjjoris (collaborative team)
🎨 Assets Custom tileset
⚙️ System Turn-based

🎭 History and Narrative

The narrative premise establishes an intriguing scenario of  occultism, colliding dimensions, and a determined detective :

Key Narrative Elements:

🕵️ The Protagonist: The Obstinate Detective
A gumshoe (classic private detective) who "won't tolerate their shenanigans" - suggesting a tough and determined personality against supernatural forces.

🌀 The Threat: Malicious Occult Plot
A hidden conspiracy ("devious occult plot") involving forces beyond human comprehension.

🌌 The Conflict: Collapsing Dimensions.
Multiple dimensions colliding with each other, creating interdimensional chaos that the player must presumably resolve through puzzles.

This combination of detective noir with dimensional Lovecraftian horror is unusual for a puzzle game, promising a deeper narrative than typical games of the genre.

🔷 Hexagonal Mechanics and Level Design

Hex-Based System

The central mechanism uses  hexagonal grids  instead of traditional squares. This design choice offers:

Advantages of hexagons vs. squares:

  • 6 directions of movement  vs. traditional 4/8

  • Greater natural strategic complexity

  • More organic spatial patterns

  • Unique geometric challenges

One player comment highlights:  "All isometric and hexagonal. Which makes for a more intriguing level design ," confirming that hexagonal geometry significantly increases the mental challenge.

Physics Mechanics: Barrel System

The game implements  physical object mechanics , specifically barrels that can be pushed and placed in holes. A player with experience in art assets commented:

"I wouldn't know the complexity of the programming side, but very well done.  I love that the barrels get stuck/settle into holes ."

This mechanic evokes classic Sokoban -type puzzles   (pushing boxes) but adapted to the hexagonal format, requiring spatial planning in 6 directions.

🎨 Visual Design and Aesthetics

Isometric Pixel Art

Otherworldly Relics uses  isometric pixel art with a top-down perspective , a technically challenging combination that achieves:

  • Visual depth  without complex 3D rendering

  • Gameplay clarity  for tile-based mechanics

  • Retro-modern aesthetic  that appeals to fans of classic games

Custom Tileset

The game is specifically labeled as  "Tileset" , indicating the use of reusable modular assets that allow for efficient construction of varied levels.

Kaidancosmos 's participation   in the team (possibly the artist) suggests specialized collaboration where programming and visual art are clearly separated.

🧠 Puzzle Difficulty and Design

Requires Real Brainpower

One experienced player commented:  "What a game that requires brainpower but is also a lot of fun! "

This observation highlights two key elements:

🧩 Genuine Mental Challenge:
Puzzles are not trivial - they require strategic thinking, planning, and possibly informed trial and error.

🎮 Fun/Difficulty Balance:
Despite its complexity, the game maintains a fun factor, avoiding the excessive frustration typical of poorly calibrated puzzles.

Turn-Based Strategy System

The label  "Turn-based Strategy"  suggests that:

  • Every move must be carefully planned

  • There is no real-time pressure.

  • Mistakes can be costly but calculated

  • Strategy takes precedence over reflexes

🕹️ Gameplay and User Experience

Although the description does not detail specific controls, the inferred mechanics include:

Core Gameplay Elements:

  • Hexagonal movement:  6-way grid navigation

  • Object manipulation:  Strategically pushing/moving barrels

  • Puzzle solving:  Placing objects in specific positions (holes)

  • Level progression:  Complete challenges to advance the narrative

WIP format:
As a prototype under active development, the current content is limited, serving as a demonstration of core mechanics before full expansion.

💬 Community Reception

Featured Comment - Asset Developer

One particularly valuable comment comes from someone with technical experience:

"Wow, I love it, what a game that requires brainpower but is also fun, all isometric and hexagonal. Which makes for a more intriguing level design."

I create art assets, so I wouldn't know the complexity of the programming side, but very well done.  I love that the barrels get stuck/placed in holes.

I can't wait to see what will happen to Mr. Detective. :D"

Feedback analysis:

✅  Technical praise from a peer developer:  Quality validation from someone with development knowledge

✅  Narrative interest:  Anticipation to see the detective's evolution

✅  Appreciation of complexity:  Recognition of the technical challenge of hexagonal programming

✅  Satisfactory mechanics:  Positive feedback on barrel physics

🔧 Collaborative Development

Team of Three Developers

The project lists three creators:

Tarsin  - Possibly lead developer/designer
kaidancosmos  - Unspecified role (artist/narrator?)
tjjoris  - Unspecified role (programming/level design?)

The collaboration of multiple creators on an indie project suggests:

  • Specialized division of responsibilities

  • Potential for higher quality in individual areas

  • Shared vision of the project

  • Lower risk of abandonment vs. solitary projects

🎯 Work in Progress (WIP)

Advantages and Disadvantages of Early Access

As WIP (Work In Progress) :

✅ Advantages for players:

  • Early access to promising mechanics

  • Opportunity to influence development with feedback

  • Free pricing while it is being developed

  • View project evolution in real time

❌ Current limitations:

  • Very limited content ("very short prototype")

  • Possible bugs or unpolished mechanics

  • Incomplete History

  • There is no guarantee of completion.

⚠️ Realistic expectation:  This is a  technical demo  to validate concept, not a full game.

🎯 Comparisons with Other Titles

Similar games:

Into the Breach  - Turn-based grid strategy, every move counts.
Baba Is You  - Puzzles that require rethinking the rules.
Stephen's Sausage Roll  - Pushing objects with extreme complexity.
Hoplite  - Strategic hexagonal movement.
Grindstone  - Hexagonal puzzles with combat.

Otherworldly Relics seems to be positioning itself as a  hexagonal Sokoban with Lovecraftian narrative , a relatively unexplored niche.

🎯 Final Conclusion

Otherworldly Relics is ideal for:

  • Fans of challenging strategic puzzles

  • Players who appreciate hexagonal mechanics

  • Enthusiasts of indie WIP projects

  • Followers of occult/dimensional narratives

  • Those who enjoy Sokoban and its variations

✅ Play if:

  • Do you like Into the Breach or Hoplite

  • You prefer puzzles that require deep thinking

  • You appreciate well-executed isometric pixel art

  • Do you want to support promising indie projects in development?

  • You enjoy hexagonal geometry

❌ Avoid if:

  • Are you looking for complete and polished games?

  • You need extensive content (+5 hours)

  • You don't like difficult puzzles that require planning

  • You prefer fast action over a measured strategy

  • You have no patience with WIP prototypes.

🔗 How to Play Otherworldly Relics

Instructions:

  1. Click on the game link

  2. Press "Run game"

  3. Wait for Unity's WebGL to load.

  4. Experiment with hexagonal mechanics

  5. Push barrels strategically into holes.

  6. Find out what happens to the detective.

Tip:  Since it's turn-based, take your time planning each move - there's no rush.

🔮 Potential for Future Development

Based on the current prototype and community feedback:

Potential expansions:

  • More levels  with increasing complexity

  • New mechanics  beyond barrels (dimensional portals?)

  • Expanded narrative  about the detective and occult plot

  • Multiple dimensions  as distinct thematic levels

  • Clue/object system  to enhance detective gameplay

The comment "I can't wait to see what happens to Mr. Detective :D" indicates that the narrative has the potential to engage players beyond pure mechanics.


📊 Overall Score (Prototype): 7.5/10

Puzzle Mechanics:  8/10 - Intriguing hexagonal system
Level Design:  8/10 - Praised for mental challenge
Visual Art:  7/10 - Cohesive isometric pixel art
Narrative:  7/10 - Promising premise, awaiting development
Content:  5/10 - Very short (it's a prototype)
Potential:  9/10 - Solid foundation for a full game


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