Otherworldly Relics: turn-based hexagonal puzzle about detective vs. dimensional occult plot. Brain mechanics, isometric pixel art. Free WIP 2026.
Otherworldly Relics is a prototype puzzle game based on hexagonal mechanics that blends turn-based strategy with a narrative about occult plots, collapsing dimensions, and a stubborn detective determined to stop it all. Developed in Unity by the collaborative team of Tarsin, kaidancosmos, and tjjoris, this WIP (Work In Progress) offers a short but mentally challenging experience with an isometric pixel art aesthetic.
✅ Pros: Intriguing hexagonal level design, satisfying physics mechanics (barrels in holes), requires real brainpower, well-executed isometric style, mysterious narrative with potential.
❌ Cons: WIP status means limited content, very short (prototype), lack of information about controls, only available in a browser with no downloadable version. It's ideal for fans of Sokoban-style strategic puzzles, players who enjoy hexagonal geometry, and those who appreciate indie prototypes with strong art direction.
| Feature | Detail |
|---|---|
| 🎮 Platform | HTML5 (play-in-browser) |
| 📱 Access | Web browser only |
| 🔧 Motor | Unity |
| 🎯 Gender | Puzzle, Turn-based Strategy |
| 🎨 Visual Style | 2D Pixel Art, Isometric |
| 🔷 Basic Mechanics | Hex-Based |
| 👁️ Perspective | Top-Down |
| ⏱️ Duration | Very short (Short prototype) |
| 📊 State | In Development (WIP) |
| 👥 Developers | Tarsin, kaidancosmos, tjjoris (collaborative team) |
| 🎨 Assets | Custom tileset |
| ⚙️ System | Turn-based |
The narrative premise establishes an intriguing scenario of occultism, colliding dimensions, and a determined detective :
🕵️ The Protagonist: The Obstinate Detective
A gumshoe (classic private detective) who "won't tolerate their shenanigans" - suggesting a tough and determined personality against supernatural forces.
🌀 The Threat: Malicious Occult Plot
A hidden conspiracy ("devious occult plot") involving forces beyond human comprehension.
🌌 The Conflict: Collapsing Dimensions.
Multiple dimensions colliding with each other, creating interdimensional chaos that the player must presumably resolve through puzzles.
This combination of detective noir with dimensional Lovecraftian horror is unusual for a puzzle game, promising a deeper narrative than typical games of the genre.
The central mechanism uses hexagonal grids instead of traditional squares. This design choice offers:
Advantages of hexagons vs. squares:
6 directions of movement vs. traditional 4/8
Greater natural strategic complexity
More organic spatial patterns
Unique geometric challenges
One player comment highlights: "All isometric and hexagonal. Which makes for a more intriguing level design ," confirming that hexagonal geometry significantly increases the mental challenge.
The game implements physical object mechanics , specifically barrels that can be pushed and placed in holes. A player with experience in art assets commented:
"I wouldn't know the complexity of the programming side, but very well done. I love that the barrels get stuck/settle into holes ."
This mechanic evokes classic Sokoban -type puzzles (pushing boxes) but adapted to the hexagonal format, requiring spatial planning in 6 directions.
Otherworldly Relics uses isometric pixel art with a top-down perspective , a technically challenging combination that achieves:
Visual depth without complex 3D rendering
Gameplay clarity for tile-based mechanics
Retro-modern aesthetic that appeals to fans of classic games
The game is specifically labeled as "Tileset" , indicating the use of reusable modular assets that allow for efficient construction of varied levels.
Kaidancosmos 's participation in the team (possibly the artist) suggests specialized collaboration where programming and visual art are clearly separated.
One experienced player commented: "What a game that requires brainpower but is also a lot of fun! "
This observation highlights two key elements:
🧩 Genuine Mental Challenge:
Puzzles are not trivial - they require strategic thinking, planning, and possibly informed trial and error.
🎮 Fun/Difficulty Balance:
Despite its complexity, the game maintains a fun factor, avoiding the excessive frustration typical of poorly calibrated puzzles.
The label "Turn-based Strategy" suggests that:
Every move must be carefully planned
There is no real-time pressure.
Mistakes can be costly but calculated
Strategy takes precedence over reflexes
Although the description does not detail specific controls, the inferred mechanics include:
Core Gameplay Elements:
Hexagonal movement: 6-way grid navigation
Object manipulation: Strategically pushing/moving barrels
Puzzle solving: Placing objects in specific positions (holes)
Level progression: Complete challenges to advance the narrative
WIP format:
As a prototype under active development, the current content is limited, serving as a demonstration of core mechanics before full expansion.
One particularly valuable comment comes from someone with technical experience:
"Wow, I love it, what a game that requires brainpower but is also fun, all isometric and hexagonal. Which makes for a more intriguing level design."
I create art assets, so I wouldn't know the complexity of the programming side, but very well done. I love that the barrels get stuck/placed in holes.
I can't wait to see what will happen to Mr. Detective. :D"
Feedback analysis:
✅ Technical praise from a peer developer: Quality validation from someone with development knowledge
✅ Narrative interest: Anticipation to see the detective's evolution
✅ Appreciation of complexity: Recognition of the technical challenge of hexagonal programming
✅ Satisfactory mechanics: Positive feedback on barrel physics
The project lists three creators:
Tarsin - Possibly lead developer/designer
kaidancosmos - Unspecified role (artist/narrator?)
tjjoris - Unspecified role (programming/level design?)
The collaboration of multiple creators on an indie project suggests:
Specialized division of responsibilities
Potential for higher quality in individual areas
Shared vision of the project
Lower risk of abandonment vs. solitary projects
As WIP (Work In Progress) :
✅ Advantages for players:
Early access to promising mechanics
Opportunity to influence development with feedback
Free pricing while it is being developed
View project evolution in real time
❌ Current limitations:
Very limited content ("very short prototype")
Possible bugs or unpolished mechanics
Incomplete History
There is no guarantee of completion.
⚠️ Realistic expectation: This is a technical demo to validate concept, not a full game.
Similar games:
Into the Breach - Turn-based grid strategy, every move counts.
Baba Is You - Puzzles that require rethinking the rules.
Stephen's Sausage Roll - Pushing objects with extreme complexity.
Hoplite - Strategic hexagonal movement.
Grindstone - Hexagonal puzzles with combat.
Otherworldly Relics seems to be positioning itself as a hexagonal Sokoban with Lovecraftian narrative , a relatively unexplored niche.
Otherworldly Relics is ideal for:
Fans of challenging strategic puzzles
Players who appreciate hexagonal mechanics
Enthusiasts of indie WIP projects
Followers of occult/dimensional narratives
Those who enjoy Sokoban and its variations
✅ Play if:
Do you like Into the Breach or Hoplite
You prefer puzzles that require deep thinking
You appreciate well-executed isometric pixel art
Do you want to support promising indie projects in development?
You enjoy hexagonal geometry
❌ Avoid if:
Are you looking for complete and polished games?
You need extensive content (+5 hours)
You don't like difficult puzzles that require planning
You prefer fast action over a measured strategy
You have no patience with WIP prototypes.
Instructions:
Click on the game link
Press "Run game"
Wait for Unity's WebGL to load.
Experiment with hexagonal mechanics
Push barrels strategically into holes.
Find out what happens to the detective.
Tip: Since it's turn-based, take your time planning each move - there's no rush.
Based on the current prototype and community feedback:
Potential expansions:
More levels with increasing complexity
New mechanics beyond barrels (dimensional portals?)
Expanded narrative about the detective and occult plot
Multiple dimensions as distinct thematic levels
Clue/object system to enhance detective gameplay
The comment "I can't wait to see what happens to Mr. Detective :D" indicates that the narrative has the potential to engage players beyond pure mechanics.
📊 Overall Score (Prototype): 7.5/10
Puzzle Mechanics: 8/10 - Intriguing hexagonal system
Level Design: 8/10 - Praised for mental challenge
Visual Art: 7/10 - Cohesive isometric pixel art
Narrative: 7/10 - Promising premise, awaiting development
Content: 5/10 - Very short (it's a prototype)
Potential: 9/10 - Solid foundation for a full game
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